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Well some of you probably know by now that I've invested in a 3D printer and some of the "old school" prop makers are going crazy and some are being defensive of the old school ways of doing things and accusing me of cheating or something by not doing every thing by hand. LOL I just find it all very amusing. Before I made the decision to buy such a "wonderful machine" that seems to solve a lot of my time problems, I've actually read a lot into it and finding out its limitations such as it not being able to respond to my voice commands like JARVIS and produce an Iron Man suit and paint it while I attend some luxurious gala dinner event and have it ready to fly supersonic morning time to Afghanistan and take out some terrorist. To my surprise that the machine actually can't even print correctly if the bed plate is about 1mm warped.
First of all there are a lot of misunderstanding about the 3D rapid prototyping technology which actually existed over 30 years ago for the manufacturing industry. Fortunately I know and have thought about it carefully before buying something that I can't use if there were no 3D designers there to create and design perfect creations for the printer to produce. This is where my ingenuity and years of costume design comes into play. The machine can only produce parts as good as the designers who made it. I wouldn't say its for everyone especially kids since both PLA and ABS is melted and produces fumes that make you dizzy which I've noticed since placing it next to me as I write this journal. Currently for some certain projects I believe 3D printing allows me to get almost perfect parts, but since I'm using fused deposition material that's melted, much hand work is still required and a lot of hand trimming to get these parts to look perfect and that requires years of prop making experience which is applying bondo and hand sanding (now I'm cheating by using a power sander because I don't want to have carpal tunnel from hand sanding). In reality using this 3D printing technology actually involves more cost, time and man power than if I were to just sit there and fudge around with clay until the cows come home. There's just no way to achieve perfect symmetry by hand and not even Miles Teves who sculpted the original Iron Man helmet and 1:2 scale maquette could achieve perfect symmetry. I'm not saying its impossible but very hard even for a pro. Then there are those like me who want to achieve greater results to produce machine perfect parts but not all designs fit the bill, that depends on the design call like for example if I want to make a skull mask I would actually hand sculpt it because it would look better than if a machine were to produce it.
So in conclusion, I believe its all about answering the design brief and asking yourself "how can I use certain tools or methods to achieve certain results?" As an Artist I have cultivated an open mind to new tools that could push my art to a certain level of perfection and also delivering quality pieces on time. Since graduating from Art school like millenniums ago, I learned a lot about designing and making real life wearable art pieces and being able to share my art with the rest of the world and I can only do this by learning about new tools that can be a benefit to my process in creating art.
I leave you with these quotes:
"Imagination is nothing without a paintbrush and the ability to use it."
- Pablo Picasso
"If an Artist's imagination is limitless why should he be limited by the tools around him?"
- Mike Loh
First of all there are a lot of misunderstanding about the 3D rapid prototyping technology which actually existed over 30 years ago for the manufacturing industry. Fortunately I know and have thought about it carefully before buying something that I can't use if there were no 3D designers there to create and design perfect creations for the printer to produce. This is where my ingenuity and years of costume design comes into play. The machine can only produce parts as good as the designers who made it. I wouldn't say its for everyone especially kids since both PLA and ABS is melted and produces fumes that make you dizzy which I've noticed since placing it next to me as I write this journal. Currently for some certain projects I believe 3D printing allows me to get almost perfect parts, but since I'm using fused deposition material that's melted, much hand work is still required and a lot of hand trimming to get these parts to look perfect and that requires years of prop making experience which is applying bondo and hand sanding (now I'm cheating by using a power sander because I don't want to have carpal tunnel from hand sanding). In reality using this 3D printing technology actually involves more cost, time and man power than if I were to just sit there and fudge around with clay until the cows come home. There's just no way to achieve perfect symmetry by hand and not even Miles Teves who sculpted the original Iron Man helmet and 1:2 scale maquette could achieve perfect symmetry. I'm not saying its impossible but very hard even for a pro. Then there are those like me who want to achieve greater results to produce machine perfect parts but not all designs fit the bill, that depends on the design call like for example if I want to make a skull mask I would actually hand sculpt it because it would look better than if a machine were to produce it.
So in conclusion, I believe its all about answering the design brief and asking yourself "how can I use certain tools or methods to achieve certain results?" As an Artist I have cultivated an open mind to new tools that could push my art to a certain level of perfection and also delivering quality pieces on time. Since graduating from Art school like millenniums ago, I learned a lot about designing and making real life wearable art pieces and being able to share my art with the rest of the world and I can only do this by learning about new tools that can be a benefit to my process in creating art.
I leave you with these quotes:
"Imagination is nothing without a paintbrush and the ability to use it."
- Pablo Picasso
"If an Artist's imagination is limitless why should he be limited by the tools around him?"
- Mike Loh
To learn more about the truth and clear up your misunderstandings please read these articles:
Hype vs. Reality
www.3dprint-uk.co.uk/portfolio…
The 3D printing reality distortion field
www.tctmagazine.com/blogs/gues…
Year End Notes
Everything I've been through was just preparing me for a greater future. That Future is in Product design. I've built Legos as a kid, grew up as an Artist, learning to draw, learning about Artists like DaVinci and having worked in a toy factory designing inflatable toys, then Advertising and then Pepsico. Then Prop making at age 32 - All but training me to start a Product design company to design special products that's from the Future. I am broke believing in chasing this Dream but its because its worth investing in. If someone came from the Future and told Steve Jobs or any other great inventors of great products and companies they would be
If you are Awesome stay that way.
Hello there Deviants
Its been a while since I've written anything. I'm spending a lot of time on finishing several projects, messing around on the 3D printer and most important is I'm going thru a transition phase of outsourcing my final designs to be made at Factories to see of I can get better quality at affordable prices. This way the finish product is more stable and quickly delivered to your hands rather than having me write a bunch of emails why I'm partying in the Bahamas and not working LOL. Well the partying has yet to happen, but some masks have been sent out to both traditional Hand craft factories and some Injection molded for th
If you are good at something never do it for free.
Howdy
I get a lot of requests for using my Masks or props in movies mostly independent self funded projects and I feel I should address this. While most of us may be open to give away our Art for these film projects it doesn't mean you should. Why not?
Most of these films are privately funded and if their Sony cameras, film, rigging equipment or headphones etc. needs to be paid for, why shouldn't your art be since its one of the most integral part of the film. Its just doesn't make sense to me that if they need that prop that bad for the main character a murderer or whatever they should at least pay for the most interesting part of charact
Ready to make your Art into a business?
A fellow Artist who has a stable day job wanted to make his craft into a business so I wrote him the below reply. I just thought its useful, even to me, to realistically see if a niche art can be made into a business. With rising salary, materials and business costs, if you don't have a fan base or getting the habit of shipping over 300 products on your own at least maybe you are not there yet. There are much you have to do with your art including overworking long hours to see a quality product gets made and delivered to your customers. Also having a good sales attitude and understanding that it is a business and your soul is fueling it.
As
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Awesome! Looking forward to what you can do with it!